Honestly, I'm worried about the timing of all of this. Its slower, but it means that when it does start rendering games, they will be much more functional and playable, and without tons of rubbish in the code! OSS emulator devs are *much* more interested in wiiu-emu, since it is doing emu development the right way - starting from the hardware, to the OS, then to games. It is completely open source, uses D3D12 and Windows 10, and it is rendering graphics now ( ) within hours of cmeu's big reveal on gbatemp. Wiiu-emu - This is the one almost not mentioned anywhere. Currently, emulator devs are not impressed by its "render title screens to get something out the door" approach. OpenGL 3.3, closed source, only runs title screens. There are in fact TWO Wii U emulators! Both are at a running state with graphics.Ĭemu - The one featured here. Do they catalog videogames? I bet they have a solution to hardware obsolescence. actually, the Library of Congress might. But after legit emulator owners swarm the after-market, maybe things will stabilize and someone will see the wisdom in reprinting videogames on an on-demand basis. Plus such an item would diminish the market for ports to next-gen system, and developers wouldn't see any added revenue since it would be the after-market, rather than the first-party market, that would benefit. I still think their desire to monetize their back catalog as console-specific products is basically unconscionable (how many systems can you buy Super Mario Bros on?!), and any company run by a family board is bound to be insane.īut selling your platform in electronic form miiiiight be too progressive to blame Nintendo for avoiding. I'd argue that Nintendo's hardware strategy might well have broken the fandom if not for a couple strategic game releases and the Amiibo thing. I love to beat on the Japanese for being incompetent businessmen. Same reason they aren't in the mobile market. They are philosophically opposed to that. Rather than try to outdo them, Nintendo and other consoles focus on potential customers who just want a box with a power button, controllers, and that's it. If you want games on the PC (whether that's in your office or hooked up to your living room TV) there plenty of choices. A smart company targets customers not being served by other companies. As mentioned, there are already loads of games available on PC platforms. Not every company wants to be everything to everyone. Honestly, if they wanted to do something like this, it would probably be easier for them to develop some sort of toolkit that makes it easier for them to just port Wii/WiiU games directly to Win/OSX/Lin and sell through an online store.īut then again, this would just make them another Steam competing with their massive library and market presence and it would sorta defeat the purpose of their entire target market, namely people who just want to plug a box into the TV and wave stuff around at the screen or mash a gamepad/tablet. Whether potential revenues would be enough to make up for any/all of these is something I don't have the info to determine but that's my main guess. easier to play cracked/unlicensed games for free cost of support/development versus profits Not commenting on the validity of these or whether it would be good business since I don't know their business details but my guess is:
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